Third person camera design with free move zone
A detailed 3rd person camera design document, via Gamasutra.com:
The camera design I’m about to expose is oriented for quite “nervous” controls which needs a reactive camera, trying to being “smart” following you the best way possible.
It’s probably not the best design for shoot-oriented games but it’s more relevant for plateformers/navigation-oriented ones.
As for a classical game design document in the industry, I extracted the parameters which are needed by the game designer to tweak the camera. Of course, even if it might be an evidence, a good camera is a good mechanic but also a right tweaking regarding what you want to do in your game.
And to give credit where credit is due, this design is partly based on several games camera systems like mainly Assassin’s Creed series, Lego City Undercover and Infamous series.
For the entire article, follow this link.