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Low-level plugins in Unity WebGL

January 20, 2017 in C++, Game Engines, OpenCL, Tips & Tricks, Tutorial, Unity by admin

Last year the guys at Unity launched on their blog a series of technical articles on WebGL. They are now back with a new article, showing how to reuse existing C / C++ such as graphic effect written in OpenGL ES code in a webpage, using Unity WebGL.

For the article, follow this link.

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Ocean Wave Simulation in WebGL

November 26, 2013 in Code Snippets, OpenGL by admin

webglPhysically based ocean wave simulation in pure WebGL.

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OpenGL tutorials with inline WebGL demonstrations

July 17, 2013 in OpenGL, Tutorial by admin

openglThis guide will teach you the basics of using OpenGL to develop modern graphics applications. There are a lot of other guides on this topic, but there are some major points where this guide differs from those. We will not be discussing any of the old parts of the OpenGL specification. That means you’ll be taught how to implement things yourself, instead of using deprecated functions like glBegin and glLight. Anything that is not directly related to OpenGL itself, like creating a window and loading textures from files, will be done using a few small libraries.



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How to write portable WebGL

February 23, 2013 in Tips & Tricks by admin

When programming WebGL you need to be careful to make it portable. Follow this link for an article explaining  how to make WebGL portable across many devices, what to look out for and techniques to work around the limitations you face.

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Soft Shadow Mapping

February 20, 2013 in Tutorial by admin

Follow this link for a nice article about soft shadow mapping.

Shadow mapping is one of those things that a lot of people struggle with. It is also a very old shadowing technique that has been improved in a variety of ways. I’d like to make a brief trip trough the history of shadow mapping hopefully shedding some light on the topic and introduce you to some very nice techniques.

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