A nice Youtube series of 32 videos by Brent Aureli about developing a Super Mario Bros game step by step using LibGDX and Android Studio. The videos include information about setting up libGDX with Android Studio, screens, viewports, aspect ratios, how to create a HUD, creating and rendering tilemaps, Box2D, spritesheeets and texture packer, animations, collisions, sound and music, moving & spawning items, and various other topics.
Lauren Ridge and Richard Hinckley show you how to build a Match 3 game using C++ in combination with Blueprints. In this first part of the series, you’ll get an overview of the game – including how to design your project utilizing both C++ and Blueprints – as well as starting to implement some of the base classes.
Part 2 continues with Lauren Ridge and Ian Shadden showing you how to use the coded move type and tile type to do visual and audio effects in blueprints, and the combos accelerating tiles.
In the 3rd part, Lauren Ridge and Richard Hinckley show you how to add swipe control to the Match 3 game using both the mouse and touch input. This is a must see for any mobile game developers out there!
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A nice tutorial from kirupa.com. Quoting from their article:
“Accessing your webcam via your browser used to involve a…pardon the profanity, a plugin. That’s right. In order to connect to a webcam and gain access to its video stream, you had to rely on something primarily created in Flash or Silverlight. While that approach certainly worked for browsers that supported plug-ins, it didn’t help for the increasing number of browsers that aim to be plugin-free. This inability to natively access the webcam without relying on 3rd party components was certainly a gap in the HTML development story. At least, that was the case until pretty recently.”
For the full article, follow this link.