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Profiling With Console and FPS Charts in Unreal Engine

September 13, 2015 in Game Engines, gpu, Tips & Tricks, Unreal Engine by admin

unreal-logo-smallVideo describing how to do profiling in Unreal Engine.

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Free Infinity Blade collection now available in the Unreal Engine Marketplace

September 10, 2015 in Game Engines, News, Unreal Engine by admin

unreal-logo-smallvia unrealengine.com:

On the heels of yesterday’s Apple Special Event, and with Infinity Blade III going free for the first time ever, there’s one more surprise in store: You can now download thousands of assets from our Infinity Blade Collection for free in the Marketplace!

This content represents a $3 million investment in art and sound design, and we can’t wait to see what you make with it.

ChAIR Entertainment Creative Director Donald Mustard joined today’s livestream to discuss creating Infinity Blade, one of the most successful mobile franchises to date. We had hinted that there would be a gift to the development community, and this is it!

You’re probably wondering what all is included for the production budget to amount to millions of dollars in content. It’s enough to make an awesome game! Here’s the TLDR on the 7,600 assets shipping in eight packs (all characters are compatible with our standard skeleton):

  • Infinity Blade: Grass Lands is the earthy citadel adorned with stone set pieces and beautiful props.
  • Infinity Blade: Ice Lands is the wintery fort set deep within a glacial enclave.
  • Infinity Blade: Fire Lands is the radiant castle interior laced with unforgiving paths, dramatic props and flowing lava.
  • Infinity Blade: Warriors includes loads of assets for crafting fierce heroes.
  • Infinity Blade: Adversaries has even more content for a making wide variety of rivals.
  • Infinity Blade: Effects gives you visual effects ranging from fire and smoke to lightning and magical reactions.
  • Infinity Blade: Sounds includes thousands of raw audio files and sound cues.
  • Infinity Blade: Weapons presents a vast array of melee weaponry, including never-before-seen swords and axes and also a few Infinity Blade fan favorites.

Most of the content comes from Infinity Blade: Dungeons, which we made here at Epic and chose not to release. While it was a tough decision to make back then, the content is beautifully crafted, and we are happy for you to have it for free. Use it in any Unreal Engine 4 project, no strings attached. We succeed when you succeed.

There are special cameos from released games in the Infinity Blade series, including humorous weapons such as the finger, the lollipop, and the rubber chicken. My personal favorite is the popular Cardboard Hero armor from Infinity Blade II: Vault of Tears.

Go forth and have a blast with all of these new toys! We’d love to see screenshots and videos of the content in action on Twitter, YouTube, Facebook, Instagram and the forums.

For the unrealengine.com article, follow this link.

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Physics-Based Simulations and Effects under Unreal Engine

September 10, 2015 in Tips & Tricks, Tutorial by admin

unreal-logo-smallSam Dieter and Tim Hobson deconstruct simple physics-based simulations and effects from the Content Examples project available in the Learn tab of the launcher.

 
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