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Low-level plugins in Unity WebGL

January 20, 2017 in C++, Game Engines, OpenCL, Tips & Tricks, Tutorial, Unity by admin

Last year the guys at Unity launched on their blog a series of technical articles on WebGL. They are now back with a new article, showing how to reuse existing C / C++ such as graphic effect written in OpenGL ES code in a webpage, using Unity WebGL.

For the article, follow this link.

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Unity Connect Open Beta: join the first talent marketplace dedicated to unity creators

November 7, 2016 in Game Engines, News, Unity by admin

unityLogovia unity blog: When Andrew joined the Open Beta of Unity Connect and posted his Task, he wasn’t expecting to get a response within 20 minutes… but that’s exactly what happened.

Tasks, a sort of “micro-job,” are a way for developers to connect with people who have skills to help them overcome roadblocks and keep their project moving toward the finish line. If you need help getting something done, you can post a Task on Unity Connect to broadcast a call for help. On the flip side, you can leverage your strengths to respond to Task posts and earn some extra income by helping others.

Being part of this new community doesn’t just benefit those who are looking for help. It also allows you to showcase your work and highlight your individual skills. You can build your visibility and reputation in the industry, engage with other creators, and even find creative inspiration. And, being present means you can be found by recruiters who are looking for Unity talent to fill their open positions — over 250 companies, ranging from small shops to large companies like Zynga, have already joined Unity Connect and started posting jobs.

If you are a recruiter or hiring manager, you can tap into the Unity Connect talent pool by creating a company page and posting your full-time or part-time jobs. You can also proactively source talent for your open positions using industry- and Unity-specific filters and skill tags. This allows you to zero in on the right people in a focused pool, and saves you the time of searching for needles in the haystacks of general professional networking sites.

Last week, at the Unite LA keynote, we announced the Open Beta of Unity Connect. Before the end of the show, thousands of Unity creators representing the full spectrum of game development skill sets — technical artists, programmers, level designers, VR specialists — had already signed on and started building their presence in the community.

source and more details: here.

Learning how to make 2D games in Unity

January 5, 2016 in Programming, Tips & Tricks, Tutorial, Unity by Adrian Marius

Learning how to make 2D games in Unity? Check out our handy page for all things Unity and 2D!

Create a Game in Unity 5 : Top Down Shooter

December 15, 2015 in C++, CSharp, Unity by Adrian Marius

unityLogoIn this series we will be creating a fun top-down shooter style game using C# in the Unity engine.

The series is quite fast paced, and aimed at an audience that is already comfortable with the basics of Unity and C# programming. I hope you enjoy.

Follow me on twitter @SebastianLague
Support my videos on Patreon: http://bit.ly/sebPatreon

 

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Custom coroutines in Unity

December 1, 2015 in Game Engines, Programming, Source Code, Tips & Tricks, Unity by admin

unityLogo

Among all the shiny new features, there is a tiny one line in the Unity 5.3 release notes for a feature that I found useful and I think you will too. Custom coroutines, namely the new CustomYieldInstruction class, mean that you can now add your own coroutine yield operations in a very simple way.

For an article about how to use it, please follow this link.

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Unity 5 Tutorial Fight System Similar to Assassins Creed Part 1 & 2

October 5, 2015 in Game Engines, Tips & Tricks, Tutorial, Unreal Engine by admin

 

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50 Tips for Working with Unity (Best Practices)

October 4, 2015 in Game Engines, Tips & Tricks, Unity by admin

unityLogovia DevMag: 50 tips on best practices for working with Unity, including process, scene organization, art, prefabs, extensions, idioms, class design, testing, debugging and much more.

Follow this link for the entire article.

 

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ARM Guide for Unity developers version 3

September 28, 2015 in Game Engines, OpenGL, Programming, Tips & Tricks, Tutorial, Unity by admin

unityLogovia malideveloper.arm.com:

The version 3.0 adds the following content:

  • Using Enlighten in custom shaders
  • Combining reflections
  • Using Early-z
  • Dirty lens effect
  • Light shafts
  • Fog effects
  • Bloom
  • Icy wall effect
  • Procedural skybox
  • Fireflies
  • Tangent space to world space conversion tool

Follow this link to download the guide.

 

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Creating a 2D platformer controller in Unity

September 19, 2015 in Game Engines, Programming, Tips & Tricks, Tutorial, Unity by admin

unityLogoSebastian Lague’s tutorial on creating a 2D Platformer with Unity, parts 1-9, including collision detection, jump physics, climbing and descending slopes, waypoint system, camera follow etc. Read the rest of this entry →

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A new build of Unity for linux released

September 16, 2015 in Game Engines, Linux, Unity by admin

unityLogoA new build of Unity for linux was released. Via forum.unity3d.com:

Build #2015091501

Official Installer for 64-bit Ubuntu Linux:
http://download.unity3d.com/download_unity/unity-editor-5.1.0f3+2015091601_amd64.deb

Unsupported Installer for Other 64-bit Distributions:
http://download.unity3d.com/download_unity/unity-editor-installer-5.1.0f3+2015091501.sh

Release Notes

  • Make reported mouse offsets consistent everywhere
  • Fix direction of mouse scroll delta in play mode
  • Report mouse button events when cursor is locked in play mode
  • Support “Open in Unity” for Asset Store packages (opens new Unity instance for now)
  • Fix Asset Store for comma-decimal locales
  • Make popups less prone to inadvertently close
  • Fix shift+key in game view
  • Don’t crash on first run if XDG user directories aren’t configured
  • Fix interaction with Sprite Editor slice dropdown
  • Fix intermittent crashes when opening/closing child windows
  • Don’t double-report IMGUI key events in play mode
  • Fix initialization of fixed-size child windows (color picker)
 
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