by admin

Cocos2d-x v3.13.1 and Cocos Creator 1.2.2 released

September 30, 2016 in Cocos2d-x, Cocos2d-x, Game Engines, News, Programming by admin

cocos2dx-logoCocos2d-x v3.13.1 is out!

This is a big release and highlights the following:

`Label` color was broken
applications will crash in debug mode if you don’t specify a design resolution
may crash if coming from background by clicking application icon on Android
`AudioEngine`: could not play audio if the audio lies outside APK. Also `AudioEngine::stop()` will trigger finish callback on Android.
applications would crash if using `SimpleAudioEngine` or the new `AudioEngine` if playing audio on Android 2.3.x
`object.setString()` has not effect if passing a number on JavaScript bindings

Read the full release notes.

Cocos Creator 1.2.2 released!

Cocos Creator is a complete environment for game development tools and workflow, including a game engine (based on Cocos2d-x), resource management, scene editing, animation, physics editor, game preview, debug and publish one project to multiple platforms.

by admin

Cocos2d-x v3.12 released!

July 22, 2016 in Cocos2d-x, Cocos2d-x, Game Engines, News by admin


Cocos2d-x v3.12 is out. This is a big release and highlights the following:

This release brings bug fixes and API maintenance, as well as:
* fixed Android performance issues
* add experimental VR support
* add Tizen support
* Web engine performance improved in WebGL mode
* support obb extension on Android

A detailed list of changes, improvements and fixes can be found here.

by admin

Cocos2D-x v3.9 released

November 16, 2015 in C++, Cocos2d-x, Game Engines, Programming Languages by admin

cocos2dx-logoThis release serves as a maintenance release, focusing on stability, bug fixes and completing API’s. Enhancements to 2D, 3D, Physics and a new JS and LUA scripting component! It is recommended to upgrade if your circumstances allow it.

Join to the conversation and provide feedback on the forums. If you wish to contribute, please head on over to their GitHub repo.

Source here

by admin

Sdkbox V1.3 released

September 30, 2015 in Cocos2d-x, Cocos2d-x, Game Engines, News by admin


We are super excited to announce the release of SDKBOX v1.3! This new version not only enhances the current line of plug-ins, but also adds new plugins for Fyber, Bee7,SOOMLA Grow and “Ratings and Reviews”. Over 2700 games have installed an SDKBOX-enabled service since it was integrated with Cocos2d-x v3.7 on July 27th.

Kai Zhao, GM of Chukong USA, said:

If you look at the mobile game engine market today, it’s really a two horse race between Cocos2d-x and Unity. While Cocos2d-x is larger in China, Unity is larger in the US, and we split Korea, Japan, EMEA and APAC. Unity has made some smart choices with their first party live services, but SDKBOX
is a truly democratic system because developers can choose from a list of pre- certified services for analytics, user acquisition, mediation and more. To succeed in mobile today, you have to be able to choose from the best live operations service partners, not just from the ones pre-selected by your engine maker.

Chukong also announced the following new partners, which are launching on a
rolling basis on the platform through the next month, including
PlayPhone, ValuePotion, and Scientific Revenue.

We recommend this update for all SDKBOX users. Please visit the SDKBOX website for more details!

by admin

Cocos2d-x 3.8 released

September 11, 2015 in Cocos2d-x, Cocos2d-x, Game Engines, News by admin


Highlights and API changes of v3.8

As promised, Cocos2d-x v3.8 have greatly improved the stability and API friendliness. On one side, we continue to improve 3D capacity by providing 3D physics collider, skybox background brush and key frame event callback in Animate3D. On another side, we have refined several core modules, including UI system, AudioEngine, FileUtils, Bindings Generator, etc.

Here is some highlighted improvements:

  1. 3D Module
    • Added 3D physics collider
    • Supported setting camera background brushes with color/depth/skybox
    • Added key frame event Callback in Animate3D
    • Added light map support in Terrain
  2. UI System
    • Reimplemented and enhanced EditBox on Android
    • Added ScrollViewBar for displaying a scroll bar at the side of ScrollView (JSB/Lua ready)
    • Added RadioButton widget (JSB/Lua ready)
    • Added HANYI FullType font support
  3. AudioEngine
    • AudioEngine supported audio preloading
    • Bound new AudioEngine in JSB
  4. FileUtils
    • Added a set of file writing APIs: writeStringToFile, writeDataToFile, writeValueMapToFile, writeValueVectorToFile
  5. Others
    • Improved Bindings Generator tool
    • Merged JSB test project into cocos2d test project
    • framework: Support generate prebuilt libs of engine with debug mode
    • console: Supported new portrait projects from templates

For more details about the release, follow this link to the original article.

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