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LibGDX game development with android studio – Creating Super Mario Bros

November 3, 2016 in Game Engines, Java, libGDX, Source Code, Tips & Tricks, Tutorial by admin

libgdx-logoA nice Youtube series of 32 videos by Brent Aureli about developing a Super Mario Bros game step by step using LibGDX and Android Studio. The videos include information about setting up libGDX with Android Studio, screens, viewports, aspect ratios, how to create a HUD, creating and rendering tilemaps, Box2D, spritesheeets and texture packer, animations, collisions, sound and music, moving & spawning items, and various other topics.

Read the rest of this entry →

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Android-X86 Nightly builds are back

May 18, 2016 in Android, News, Tips & Tricks by admin

android-logoThe nightly builds for Android x86 (Marshmallow) are back for a while now and it seems they’re working as expected.

The bootable ISOs can be downloaded from this link for both 32bit and 64bit architectures. The build is made each night, freshly from the repository and unless the build fails, the ISO-s are updated.

It should boot either from USB or any other media. The page contains information about how to test it.

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Android phones to get Android Marshmallow update

May 1, 2016 in Android, News by admin

android-logoAndroid marshmallow compiled a list of companies and their of list of devices that are expected or confirmed to get the new update. Follow this link for the entire article and the list compiled by manufacturers.

Source: here.

Android Studio 2.0 brings faster emulation and a Cloud Test Lab

April 13, 2016 in Android by Adrian Marius

android-logoAndroid Studio 2.0 introduces a faster emulator, new Instant Run, app indexing, and Cloud Test Lab features, and an improved GPU Developer debugger.

 


Android Studio 2.0’s new “instant run” function

 

https://www.linux.com/news/android-studio-20-speeds-emulation-adds-fly-testing

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Smaller Serialized Data (Android Performance Patterns Season 4 ep15)

December 1, 2015 in Android, Programming, Tips & Tricks by admin

android-logoA really nice video about Array of Structs and Struct of Arrays and how they can help reducing the size of serialized data.

 

 

 

 

Android 6.0 Marshmallow coming to devices soon

September 30, 2015 in Android, News by Adrian Marius

android-logoStarting next week, Android 6.0 Marshmallow will begin rolling out to supported Nexus devices around the world, including Nexus 5, Nexus 6, Nexus 7 (2013), Nexus 9, Nexus Player, and Android One. At the same time, we’ll be pushing the Android 6.0 source to the Android Open Source Project (AOSP), which marks the official beginning of public availability.

Today Google also introduced two great new Nexus devices that will be among the first to run the Android 6.0 Marshmallow platform. These devices let your apps use the latest platform features and take advantage of the latest hardware optimizations from our partners. Let’s take a look at how to make sure your apps look great on these new devices.

Introducing Nexus 5X and Nexus 6P

Nexus 5X

Nexus 6P

Read More on Android Developers blog

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Chrome custom tabs smooth the transition between apps and the web

September 2, 2015 in Android, Tips & Tricks by admin

android-logovia Andoid Developers Blog:

Originally posted on the Chromium blog

Posted by Yusuf Ozuysal, Chief Tab Customizer

Android app developers face a difficult tradeoff when it comes to showing web content in their Android app. Opening links in the browser is familiar for users and easy to implement, but results in a heavy-weight transition between the app and the web. You can get more granular control by building a custom browsing experience on top of Android’s WebView, but at the cost of more technical complexity and an unfamiliar browsing experience for users. A new feature in the most recent version of Chrome called custom tabs addresses this tradeoff by allowing an app to customize how Chrome looks and feels, making the transition from app to web content fast and seamless.

Chrome custom tabs allow an app to provide a fast, integrated, and familiar web experience for users. Custom tabs are optimized to load faster than WebViews and traditional methods of launching Chrome. As shown above, apps can pre-load pages in the background so they appear to load nearly instantly when the user navigates to them. Apps can also customize the look and feel of Chrome to match their app by changing the toolbar color, adjusting the transition animations, and even adding custom actions to the toolbar so users can perform app-specific actions directly from the custom tab.

For more information follow this link to reach the original article.

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Double Layout Taxation [Android Performance Patterns Season 3 ep8] (100 Days of Google Dev)

September 1, 2015 in Android, Tips & Tricks by admin

android-logoLayouts are at the core of how you create a modern beautiful android application for your users. But, if you’re not careful, your amazing layouts can create a monster performance drain.

Read the rest of this entry →

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Native Android style in Qt 5.4

December 6, 2014 in C++, News, Programming, Qt by admin

qtvia blog.qt.digia.com:

As you might have heard, the upcoming Qt 5.4 release delivers a new Android style. This blog post explains what it means in practice for different types of Qt applications.

Qt Widgets

Earlier it has been possible to get native looks for Qt Widgets applications on Android with the help of Ministro, a system wide Qt libraries installer/provider for Android. In Qt 5.4, selected parts of Ministro source code have been incorporated into the Android platform plugin of Qt. This makes it possible for Qt applications to look native without Ministro, even though applications wishing to use services provided by Ministro will continue to do so. In other words, Qt Widgets applications will look native regardless of the deployment method; system wide or bundled Qt libraries. Read the rest of this entry →

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Mile High Milestone: Tegra K1 “Denver” Will Be First 64-bit ARM Processor for Android

August 12, 2014 in Android, Hardware, News by admin

From nvidia.com:

Our 32-bit Tegra K1 mobile processor has been racking up praise for bringing amazing performance and true console-quality graphics to the mobile space.

It “handily beats every other ARM SoC” in GPU performance benchmarks, according to Anandtech. And “the GPU performance is what stands out with the Tegra K1, nothing else on the market today is really able to get even close,” according to PC Perspective. Read the rest of this entry →

 
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