Episode 64: Gradleweiss

April 18, 2017 in Android by Adrian Marius

In this episode, Chet and Tor talk with Xavier Ducrohet and Jerome Dochez from the Android Studio team. We talk about gradle, gradle, and gradle. And then some more about gradle, rounding out the discussion with a chat about gradle before ending on a brief discourse on gradle.

Subscribe to the podcast feed or download the audio file directly.



Links

Chetgoogle.com/+ChetHaase@chethaase
Tor: google.com/+TorNorbye@tornorbye

by admin

LibGDX game development with android studio – Creating Super Mario Bros

November 3, 2016 in Game Engines, Java, libGDX, Source Code, Tips & Tricks, Tutorial by admin

libgdx-logoA nice Youtube series of 32 videos by Brent Aureli about developing a Super Mario Bros game step by step using LibGDX and Android Studio. The videos include information about setting up libGDX with Android Studio, screens, viewports, aspect ratios, how to create a HUD, creating and rendering tilemaps, Box2D, spritesheeets and texture packer, animations, collisions, sound and music, moving & spawning items, and various other topics.

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Android Studio 2.0 brings faster emulation and a Cloud Test Lab

April 13, 2016 in Android by Adrian Marius

android-logoAndroid Studio 2.0 introduces a faster emulator, new Instant Run, app indexing, and Cloud Test Lab features, and an improved GPU Developer debugger.

 


Android Studio 2.0’s new “instant run” function

 

https://www.linux.com/news/android-studio-20-speeds-emulation-adds-fly-testing

Android Studio 2.0 Preview

November 23, 2015 in Android, News by Adrian Marius

android-logoIntroducing Android Studio 2.0 with Instant Run, dramatically improving your app build and deploy times

http://android-developers.blogspot.ro/2015/11/android-studio-20-preview.html

 

 
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