by admin

Five free plugins hit the Ureal Engine marketplace

May 7, 2016 in Game Engines, News, Programming, Unreal Engine by admin

unreal-logo-smallUnreal Engine marketplace started to release code plug-ins. For start, 5 free plug-ins will assist you in gathering analytics on player data, provide support for REST server communications, allow you to load MODO material .xml files for 3D meshes and more.

MODO material importer by The Foundry

The Unreal Material Importer is a plug-in for Unreal Engine 4 that you can use to load MODO material .xml files and apply them to 3D meshes of a game level in the Unreal Engine 4 editor.
If you have a MODO scene, you can export 3D meshes in the form of .fbx files, and materials and textures as .xml files.
You can then apply the exported materials to the .fbx 3D meshes in Unreal Engine, using the Unreal Material Importer plug-in.

Skookum Script by Agog Labs Inc.

SkookumScript’s cutting-edge command console turbocharges your workflow (at any stage of development) by enabling you to query and manipulate any UE4 game as it runs on any platform—without disrupting your existing tools, C++ code or BP graphs. So even if you aren’t looking for a scripting solution now, try our console. You’ll love it. We promise.

Then there’s SkookumScript itself—a text-based, compiled language that is made for games. With key game concepts such as concurrency built-in, SkookumScript empowers the entire team—from light coders to C++ veterans—to create sophisticated gameplay with surprisingly few lines of code. Its addictively useful IDE features live code changes with instant turnaround, context-sharing with the UE4 editor, and remote debugging. It painlessly scales with team size and content, and benevolently bridges between C++ and Blueprints—changes in SkookumScript are reflected live in Blueprint graphs and vice versa. Wow!

Lovingly crafted by veteran game developers, battle-tested on the hit AAA titles “Sleeping Dogs” and “Sleeping Dogs: Definitive Edition”, and now in use on several upcoming AAA and indie games, SkookumScript fills your game development experience with cackles of megalomaniacal glee. Better coding through mad science!

Gameanalitics by Gameanalitics

Understand your players’ in-game behaviour with the free GameAnalytics Plugin.

GameAnalytics collect player data and provides a powerful set of features that enables you to analyse in-game behaviour.

Start your analysis within 5 minutes, with our range of predefined dashboards (Real-time, Acquisition, Engagement, 1st monetizers, Monetization, Progression, Resources).

Track, visualize and evaluate:

• Player progression – Balance your levels and find out where your players struggle;
• In-game economy – Measure what your players are sinking their gold on and more;
• Custom dimensions – Track any relevant interaction with your game;
• Real money transactions with purchases validation – Analyze your validated revenue on all IAP purchases;
• Funnels – Improve your game, by digging into any sequence of events, by any segmentation;
• Error tracking – Investigate the quality of your game;
• and much more…

GameAnalytics makes it easy to assess your game mechanics, design and economy with the reports and tools it provides.

Logitech gaming SDKs by Logitech

This runtime plugin links to our .libs which find and load our SDK .dlls shipped with Logitech Gaming Software. LGS and the SDK .dlls are responsible for all the work done to communicate to each of the devices. We designed this loading scheme to allow for older versions of our .lib to have support for newer devices by upgrading LGS. This takes the burden off the game developer by shipping a smaller .lib and also ensures future support.

This plugin enables the control of Logitech Gaming products by porting these SDKs to the UE4 engine:

• Logitech|G ARX Control SDK
• Logitech|G LED Illumination SDK
• Logitech|G G-Key Macro SDK
• Logitech|G LCD Gamepanel SDK
• Logitech|G Steering Wheel SDK

Varest by Vladimir Alyamkin

VaRest is the plugin for Unreal Engine 4 that makes REST server communications easier to use.

List of Modules:
• VaRestPlugin (Runtime)
• VaRestEditorPlugin (Editor)

List of Features:
• Flexible Http/Https request management with support of different Verbs and Content Types
• No C++ coding required, everything can be managed via blueprints
• Blueprintable FJsonObject wrapper with almost full support of Json features: different types of values, arrays, binary data content, both ways serializarion to FString, etc.
• Blueprintable FJsonValue wrapper – full Json features made for blueprints!
• Both bindable events and latent functions are provided to control the asynchronous requests

Source: Unreal Engine blog.

by admin

Android phones to get Android Marshmallow update

May 1, 2016 in Android, News by admin

android-logoAndroid marshmallow compiled a list of companies and their of list of devices that are expected or confirmed to get the new update. Follow this link for the entire article and the list compiled by manufacturers.

Source: here.

by admin

STMicroelectronics Attracts Linux Users to Free Embedded Development on STM32 Microcontrollers

February 11, 2016 in ARM, Hardware, Linux, Microcontroller, News, Programming, STM32 by admin

armvia st.com press release:

STMicroelectronics, a global semiconductor leader serving customers across the spectrum of electronics applications, has extended opportunities to design free of charge with its popular STM32 microcontrollers for Linux system users including professional engineers, academics, and hobbyists.

Most Linux distributions are free, and open-source application software makes the Linux world attractive to technology enthusiasts. Until now, however, most development tools for embedded computing have been available only for Windows® PCs.

The STM32CubeMX configurator and initialization tool and the System Workbench® for STM32, an Integrated Development Environment (IDE) created by Ac6 Tools, supported by the openSTM32.org community, and available at www.st.com/sw4stm32, are now both available to run on Linux OS.

ST’s latest move means Linux users can now start their own embedded projects on STM32 devices, free of charge, without leaving their favorite desktop environment.

“The Linux community is known to attract creative free-thinkers who are adept at sharing ideas and solving challenges efficiently,” said Laurent Desseignes, Microcontroller Ecosystem Marketing Manager, Microcontroller Division, STMicroelectronics. “We are now making it ultra-easy for them to apply their skills to create imaginative new products, leveraging the features and performance of our STM32 family.”

ST’s commitment means users can now benefit from free software for configuring microcontrollers and developing and debugging code, together with manufacturer-supported low-cost evaluation boards, allowing greater focus on product development. Tools installation is very easy and fast, which contrasts with established practice in the Linux world, where users often have to create or adapt their own tools with minimal support.

“Since the launch of the System Workbench for STM32 in early 2015, its popularity has grown both on Windows and Linux platforms,” said Bernard Dautrevaux, Ac6 Tools Chief Technical Officer. “ST’s new tools for Linux both validate and complement our work and the openSTM32 initiative, and we plan to further support ST with major upgrades to System Workbench for STM32 in the future, including the support of OS/X as a development host.”

For the original article and more details, follow this link.

by admin

Intel® RealSense™ SDK Plug-In for Unreal Engine* 4

January 14, 2016 in C++, Game Engines, News, Programming, Programming Languages, Unreal Engine by admin

unreal-logo-smallThe Intel RealSense SDK is natively implemented in C++, making it easy for developers to access its features from game code also written in C++. This plugin enhances the UE4 developer experience by exposing these same SDK features through Blueprints scripts.

At the time of this writing, the officially supported features of the plugin are the following:

  • Raw Color and Depth Camera Streaming
  • 3D Face and Object Scanning

Two other features are currently in-progress:

  • Head Tracking
  • Scene Scanning

Ultimately, our goal for this plugin is to support each of the Gold features of the Intel RealSense SDK that are applicable to gaming.

For more details and the entire article follow this link.

Unity3d 5.3.1 build for Linux now available

January 7, 2016 in Game Engines, News, Unity by Adrian Marius

Unity3d 5.3.1 build for Linux now available

 

Build #2016010601

Official Installer for 64-bit Ubuntu Linux:
http://download.unity3d.com/download_unity/linux/unity-editor-5.3.1f1+20160106_amd64.deb
(sha1sum
6636dbd9350a0589fd23bd7643fba99c8fb83685)

Unsupported installer for Other 64-bit Distributions:
http://download.unity3d.com/download_unity/linux/unity-editor-installer-5.3.1f1+20160106.sh
(sha1sum
4438875861bbddd18a68230c4062e79cd6139c2f)

Torrent (Includes both installers):
http://files.unity3d.com/levi/unity-editor-5.3.1f1+20160106.torrent

Release Notes

  • Update to Unity 5.3.1
  • Force harder to OpenGL legacy mode for now
  • Improve web view integration (focus, docking, resizing)
  • Improve cursor position reporting in game view
  • Fix cursor position offset when game view is letterboxed
  • Fix keypresses (e.g. arrows) in game view changing keyboard focus
  • Fix “Add Resolution” popup for game view

Android Studio 2.0 Preview

November 23, 2015 in Android, News by Adrian Marius

android-logoIntroducing Android Studio 2.0 with Instant Run, dramatically improving your app build and deploy times

http://android-developers.blogspot.ro/2015/11/android-studio-20-preview.html

 

by admin

SDKBOX – version 1.4.1 released

November 16, 2015 in News by admin

sdkboxSDKBOX is now fully launched and is a platform that provides a smooth integration of third party SDK services with games developed with industry-renowned Cocos2d-x game engine. SDKBOX has become very popular in just 6 months since the first release. We aren’t slowing down.

1.4.1 Release Notes

Highlights

  • Automatic installation script help you setup SDKBOX in a flash
  • Update Vungle android SDK to 3.3.3
  • Update Appodeal to support rewarded video
  • Update Tune SDK
  • Fix Facebook invite app link documentation
  • Installer will no longer modify OS X projects
  • Fix Chartboost isAvailable() functions
  • Fix Android proguard settings

To find out more and download the update visit the SDKBOX website.

by admin

Unreal Engine: 4.9.2 Hotfix Released

October 4, 2015 in Game Engines, News, Unreal Engine by admin

unreal-logo-smallvia forums.unrealengine.com:

Fixed! UE-20792 DrawMaterial() Function not Rendering Translucent Material to HUD
Fixed! UE-21233 Calling RequestStimuliListenerUpdate on actor with one element in AIPerception Sensing Config causes crash
Fixed! UE-21234 Crash on play when AIPerception Senses Config element is set to “sense config” options
Fixed! UE-20913 Undo after deletion in BP editor causes crash
Fixed! UE-17698 [CrashReport] UE4Editor_CoreUObject!UStruct::IsChildOf() [class.h:400]
Fixed! UE-20644 [CrashReport] Crash while undoing in Blueprints – FObjectRecord::FReader::operator
Fixed! UE-20258 Child blueprint classes can no longer change default values for inherited variables
Fixed! UE-21081 Cannot open assets created in 4.9.1 in 4.9.0 version of editor
Fixed! UE-20210 [CrashReport] Crash on Windows Chinese version when changing editor language
Fixed! UE-21337 Movies are not skipped when Wait for Movies to Complete is false
Fixed! UE-21292 Parallax Occlusion Mapping broken on Macs
Fixed! UE-21127 Crash in FSlateImageRun destructor
Fixed! UE-20550 Sliders and check boxs not working on touch screen device
Fixed! UE-21076 Possible divide by zero in animation transitions with zero crossfade durations
Fixed! UE-20961 [CrashReport] UE4Editor_Engine!FKShapeElem::GetShapeCheck<FKConvexElem>() [shapeelem.h:55]
Fixed! UE-20952 Launching a Project which uses Depth of Field crashes to Home Screen on iOS8 device
Fixed! UE-21123 PowerVR Galaxy S4 (GT-I9500) shows black scene when MobileHDR enabled
Fixed! UE-21367 Submitting to App store for IOS 9 leads to validation errors
Fixed! UE-20940 Effects.umap causes Standalone and Mobile Preview PIE to Crash
Fixed! UE-21126 Foliage culling broken on XboxOne
Update UE-21185 Update buttons on CrashReporter window to encourage submission

Android 6.0 Marshmallow coming to devices soon

September 30, 2015 in Android, News by Adrian Marius

android-logoStarting next week, Android 6.0 Marshmallow will begin rolling out to supported Nexus devices around the world, including Nexus 5, Nexus 6, Nexus 7 (2013), Nexus 9, Nexus Player, and Android One. At the same time, we’ll be pushing the Android 6.0 source to the Android Open Source Project (AOSP), which marks the official beginning of public availability.

Today Google also introduced two great new Nexus devices that will be among the first to run the Android 6.0 Marshmallow platform. These devices let your apps use the latest platform features and take advantage of the latest hardware optimizations from our partners. Let’s take a look at how to make sure your apps look great on these new devices.

Introducing Nexus 5X and Nexus 6P

Nexus 5X

Nexus 6P

Read More on Android Developers blog

by admin

Sdkbox V1.3 released

September 30, 2015 in Cocos2d-x, Cocos2d-x, Game Engines, News by admin

cocos2dx-logovia blog.cocos2d-x.org:

We are super excited to announce the release of SDKBOX v1.3! This new version not only enhances the current line of plug-ins, but also adds new plugins for Fyber, Bee7,SOOMLA Grow and “Ratings and Reviews”. Over 2700 games have installed an SDKBOX-enabled service since it was integrated with Cocos2d-x v3.7 on July 27th.

Kai Zhao, GM of Chukong USA, said:

If you look at the mobile game engine market today, it’s really a two horse race between Cocos2d-x and Unity. While Cocos2d-x is larger in China, Unity is larger in the US, and we split Korea, Japan, EMEA and APAC. Unity has made some smart choices with their first party live services, but SDKBOX
is a truly democratic system because developers can choose from a list of pre- certified services for analytics, user acquisition, mediation and more. To succeed in mobile today, you have to be able to choose from the best live operations service partners, not just from the ones pre-selected by your engine maker.

Chukong also announced the following new partners, which are launching on a
rolling basis on the platform through the next month, including
PlayPhone, ValuePotion, and Scientific Revenue.

We recommend this update for all SDKBOX users. Please visit the SDKBOX website for more details!

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