by admin

Low-level plugins in Unity WebGL

January 20, 2017 in C++, Game Engines, OpenCL, Tips & Tricks, Tutorial, Unity by admin

Last year the guys at Unity launched on their blog a series of technical articles on WebGL. They are now back with a new article, showing how to reuse existing C / C++ such as graphic effect written in OpenGL ES code in a webpage, using Unity WebGL.

For the article, follow this link.

by admin

Unity Connect Open Beta: join the first talent marketplace dedicated to unity creators

November 7, 2016 in Game Engines, News, Unity by admin

unityLogovia unity blog: When Andrew joined the Open Beta of Unity Connect and posted his Task, he wasn’t expecting to get a response within 20 minutes… but that’s exactly what happened.

Tasks, a sort of “micro-job,” are a way for developers to connect with people who have skills to help them overcome roadblocks and keep their project moving toward the finish line. If you need help getting something done, you can post a Task on Unity Connect to broadcast a call for help. On the flip side, you can leverage your strengths to respond to Task posts and earn some extra income by helping others.

Being part of this new community doesn’t just benefit those who are looking for help. It also allows you to showcase your work and highlight your individual skills. You can build your visibility and reputation in the industry, engage with other creators, and even find creative inspiration. And, being present means you can be found by recruiters who are looking for Unity talent to fill their open positions — over 250 companies, ranging from small shops to large companies like Zynga, have already joined Unity Connect and started posting jobs.

If you are a recruiter or hiring manager, you can tap into the Unity Connect talent pool by creating a company page and posting your full-time or part-time jobs. You can also proactively source talent for your open positions using industry- and Unity-specific filters and skill tags. This allows you to zero in on the right people in a focused pool, and saves you the time of searching for needles in the haystacks of general professional networking sites.

Last week, at the Unite LA keynote, we announced the Open Beta of Unity Connect. Before the end of the show, thousands of Unity creators representing the full spectrum of game development skill sets — technical artists, programmers, level designers, VR specialists — had already signed on and started building their presence in the community.

source and more details: here.

Substance for Unity 5: Creating PBR textures for environments and characters.

February 4, 2016 in Unity by Adrian Marius

unityLogoIntroduction: This introduction presents the content that will be covered in the Substance for Unity tutorial series, created by Allegorithmic.

The Substance for Unity series will cover using Substance Designer and Substance Painter to create PBR textures for a character and environment assets, and will cover utilizing materials and textures from Substances with Unity’s PBR shader.

The lessons are divided into 3 chapters: understanding PBR and using the PBR Shaders in Unity, using Substance Designer to create a modular substance for a rocky ground material, and using Substance Painter to texture a character and then exporting the necessary image maps to Unity.

 

Unity3d 5.3.1 build for Linux now available

January 7, 2016 in Game Engines, News, Unity by Adrian Marius

Unity3d 5.3.1 build for Linux now available

 

Build #2016010601

Official Installer for 64-bit Ubuntu Linux:
http://download.unity3d.com/download_unity/linux/unity-editor-5.3.1f1+20160106_amd64.deb
(sha1sum
6636dbd9350a0589fd23bd7643fba99c8fb83685)

Unsupported installer for Other 64-bit Distributions:
http://download.unity3d.com/download_unity/linux/unity-editor-installer-5.3.1f1+20160106.sh
(sha1sum
4438875861bbddd18a68230c4062e79cd6139c2f)

Torrent (Includes both installers):
http://files.unity3d.com/levi/unity-editor-5.3.1f1+20160106.torrent

Release Notes

  • Update to Unity 5.3.1
  • Force harder to OpenGL legacy mode for now
  • Improve web view integration (focus, docking, resizing)
  • Improve cursor position reporting in game view
  • Fix cursor position offset when game view is letterboxed
  • Fix keypresses (e.g. arrows) in game view changing keyboard focus
  • Fix “Add Resolution” popup for game view

Learning how to make 2D games in Unity

January 5, 2016 in Programming, Tips & Tricks, Tutorial, Unity by Adrian Marius

Learning how to make 2D games in Unity? Check out our handy page for all things Unity and 2D!

Create a Game in Unity 5 : Top Down Shooter

December 15, 2015 in C++, CSharp, Unity by Adrian Marius

unityLogoIn this series we will be creating a fun top-down shooter style game using C# in the Unity engine.

The series is quite fast paced, and aimed at an audience that is already comfortable with the basics of Unity and C# programming. I hope you enjoy.

Follow me on twitter @SebastianLague
Support my videos on Patreon: http://bit.ly/sebPatreon

 

Cinematic Image Effects in Unity

December 10, 2015 in Unity by Adrian Marius

From Unity Blog:

At Unity we are currently developing a number of new Image Effects. The idea behind these effects is that they should look amazing and scale to different hardware levels (where possible).

Screen Space Raytraced Reflections

The effects currently in development are:

  • Screen Space Reflections
  • Tonemapping & Color Gradingtonemapping and colour grading
  • New Antialiasing (SMAA)
  • Depth of FieldDepth of Field effect

We will be adding more as we start to finish these current effects up.

 

 

One day is left to vote for Timo-T to enter Top100 Indie of the Year contest

December 10, 2015 in Unity by Adrian Marius

One day is left to vote for Timo-T to enter Top100 Indie of the Year contest

http://www.indiedb.com/games/timo-t
Nominations have begun there are 10000 games to vote for right now

Only the best will make it through to the next round and we need your help finding them. Check out the years headlines, or what’s hot right now for information about all the big 2015 releases .

http://www.indiedb.com/groups/2015-indie-of-the-year-awards

 

We have an pre alpha experimental build for ‪#‎android‬ , no optimizations yet so you might need a‪ #‎nvidia‬ shield or ‪#‎intel‬ x86 device to run it:
https://drive.google.com/…/0BwmDDYc8dMVzREJqZG1hRDIxc…/view…

Next year we will do optimzations for android/ios builds

Unity 5.3: All-new features and more platforms

December 9, 2015 in Unity by Adrian Marius

We’re pleased to announce that Unity 5.3 is ready for download! Go grab it now. With this latest release, we’re bringing you a wide variety of new features and platforms!

In short:

  • New tools: A MonoDevelop upgrade, multi-scene editing, 2D tools and automated unit testing
  • Graphics optimizations, including a new OpenGL core, experimental support for Metal in OS X, and an upgraded particle system.
  • Coming soon: tvOS support
  • Improved platform support for WebGL and iOS 9
  • Integrated in-app purchase support
  • VR improvements and new VR learning samples
  • And more…

So sit back, relax, and let’s take a look at what’s new in Unity 5.3:

Maze, building your own randomized place

December 9, 2015 in Tutorial, Unity by Adrian Marius

unityLogoIn this tutorial we’ll generate a maze with multiple distinct areas and navigate through it. You’ll learn to

  • fill a 2D rectangle with a maze-generating algorithm;
  • visualize the algorithm by using a coroutine;
  • place walls and doors;
  • use object inheritance;
  • use extension methods;
  • move through the maze;
  • combine first-person view and an overlay map;
  • determine visible rooms.

You’re assumed to know the basics of the Unity editor and scripting. If you’ve completed theClock and Fractal tutorials you’re good to go.

Enter a random maze of your own creation.

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