Unreal Engine 4.15 Released

February 22, 2017 in Game Engines, Unreal Engine by Adrian Marius

Unreal Engine 4.15 Released

Unreal Engine 4.15 includes significant gains in overall stability, enhancements to developer workflows, and improvements to runtime performance resulting in greater efficiency during development and superior end user experiences after release.

Compile times for programmers are drastically reduced – by as much as 50%! Reloading content while Unreal Editor is running, Reroute nodes in Materials, a new Blendspace Editor, new mathematics Blueprint nodes, and more contribute to an even more streamlined development process in this release.

For those looking to squeeze out every drop of performance, Cooking Blueprints to C++ native code is no longer an experimental feature, the Texture Streaming system has gotten an overhaul, and Alternate Frame Rendering with NVIDIA SLI gives a boost on high end systems.

The Cinematics and Animation pipelines continue to strengthen with Animation blending now possible in Sequencer, linking Animation Curves to bones for culling in LODs, and modifying curves in Animation Blueprints with the Modify Curve node. Level Sequences can now be embedded in Actor Blueprints, and early support for Level Sequence Components is available for early adopters.

Developing for Nintendo Switch is available as experimental as part of the platform improvements. GPS data is now accessible on iOS and Android using the new Location Services. Also on iOS, streaming audio and remote notifications are fully supported. Monoscopic Far Field Rendering is an option for mobile VR platforms, HDR display output is available in an experimental state, and the ability to use Playstation VR Aim Controllers is also added.

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Unreal Engine 4.15 Preview 3 is ready to download

February 3, 2017 in Game Engines, News, Unreal Engine by admin

Via Uneal Engine forums:

We have just released Preview 3 for 4.15! Thank you for your continued help in testing the 4.15 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.

Cheers! Read the rest of this entry →

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Stingray Engine Code Walkthrough

January 27, 2017 in C, Game Engines, Stingray, Stingray, Tutorial by admin

 

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Stingray Engine Code Walkthrough

January 25, 2017 in C, Game Engines, Programming, Stingray by admin

 

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Stingray Engine Code Walkthrough

January 20, 2017 in C, Game Engines, Programming, Stingray, Stingray, Tutorial by admin

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Low-level plugins in Unity WebGL

January 20, 2017 in C++, Game Engines, OpenCL, Tips & Tricks, Tutorial, Unity by admin

Last year the guys at Unity launched on their blog a series of technical articles on WebGL. They are now back with a new article, showing how to reuse existing C / C++ such as graphic effect written in OpenGL ES code in a webpage, using Unity WebGL.

For the article, follow this link.

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Unreal Engine sponsors Global Game Jam2017: Development resources released

January 19, 2017 in Game Engines, News, Tips & Tricks, Tutorial, Unreal Engine by admin

From the Unreal Engine blog:

“Running over 48 hours from January 20 – 22, the Global Game Jam will bring developers across the world together to build games. Last year, the event had grown to over 630 sites in 93 countries with over 30,000 jammers, and this year seems set to build on that!

As proud sponsors of the event again this year, we want all of the UE4 developers taking part to be able to get the most out of the engine. In light of this, we asked Mathew Wadstein (well known for his YouTube training videos) to come up with a tips and tricks series. Mathew has created a massive, 27 video, UE4 game jam series to help those participating in the GGJ be more successful with their UE4 games.

This series has many helpful videos including:

  • Quickly building a menu
  • Cooking and packaging
  • Audio tips
  • Materials and HUDs
  • How to use all of our templates
  • Much, much more!”

The entire playlist can be reached here. For more information, follow this link.

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Unreal Engine 4.15 Preview

January 19, 2017 in Game Engines, News, Unreal Engine by admin

Epic Games has published on their forum the list of improvements available for Unreal Engine 1.15. A Preview of the upcoming 4.15 release is available now on the Launcher and Github.

This list provides a brief summary of updates in this Preview which may benefit from additional testing. Full release notes will be made available with the final 4.15 release. We may not be able to provide additional information about updates at this time.

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Unity Connect Open Beta: join the first talent marketplace dedicated to unity creators

November 7, 2016 in Game Engines, News, Unity by admin

unityLogovia unity blog: When Andrew joined the Open Beta of Unity Connect and posted his Task, he wasn’t expecting to get a response within 20 minutes… but that’s exactly what happened.

Tasks, a sort of “micro-job,” are a way for developers to connect with people who have skills to help them overcome roadblocks and keep their project moving toward the finish line. If you need help getting something done, you can post a Task on Unity Connect to broadcast a call for help. On the flip side, you can leverage your strengths to respond to Task posts and earn some extra income by helping others.

Being part of this new community doesn’t just benefit those who are looking for help. It also allows you to showcase your work and highlight your individual skills. You can build your visibility and reputation in the industry, engage with other creators, and even find creative inspiration. And, being present means you can be found by recruiters who are looking for Unity talent to fill their open positions — over 250 companies, ranging from small shops to large companies like Zynga, have already joined Unity Connect and started posting jobs.

If you are a recruiter or hiring manager, you can tap into the Unity Connect talent pool by creating a company page and posting your full-time or part-time jobs. You can also proactively source talent for your open positions using industry- and Unity-specific filters and skill tags. This allows you to zero in on the right people in a focused pool, and saves you the time of searching for needles in the haystacks of general professional networking sites.

Last week, at the Unite LA keynote, we announced the Open Beta of Unity Connect. Before the end of the show, thousands of Unity creators representing the full spectrum of game development skill sets — technical artists, programmers, level designers, VR specialists — had already signed on and started building their presence in the community.

source and more details: here.

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LibGDX game development with android studio – Creating Super Mario Bros

November 3, 2016 in Game Engines, Java, libGDX, Source Code, Tips & Tricks, Tutorial by admin

libgdx-logoA nice Youtube series of 32 videos by Brent Aureli about developing a Super Mario Bros game step by step using LibGDX and Android Studio. The videos include information about setting up libGDX with Android Studio, screens, viewports, aspect ratios, how to create a HUD, creating and rendering tilemaps, Box2D, spritesheeets and texture packer, animations, collisions, sound and music, moving & spawning items, and various other topics.

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