7 Ways to Get Better at C++ During this Summer

June 25, 2017 in C++ by Adrian Marius

Summer Is Coming.

With it comes the sea, the sun, the beach, or the mountain or perhaps your family house. But there is also a great thing that comes with summer: more time. Maybe you’re taking some time off, or maybe this is just because work is less intensive during this period. In all cases, summer is a limited period where time is less scarce than during the rest of the year.

You have two options: 1) Spend all of it chilling out. And it’s ok to have a good time. 2) Or, you could invest a part of it into levelling up your skills, in C++ in particular, and start next year with a boost (pun very much intended).

If you feel that option 1) is better for you just then shut down that phone or laptop and get some real rest! But if you’re up for option 2) then this post is made for you.

Better C++ summer

Here are 7 ideas that will let you leverage on your summertime to get a real push in C++. And after that I give you a couple of tips to help you actually achieve the goals that you choose.

Castle Game Engine 6.2 released

June 20, 2017 in Android by Adrian Marius

We’re proud to announce the release of Castle Game Engine 6.2!

Download it from our main page.

How to Create a Custom Physics Engine

June 20, 2017 in C++, Tutorial by Adrian Marius

There are many reasons you might want to create a custom physics engine: first, learning and honing your skills in mathematics, physics and programming are great reasons to attempt such a project; second, a custom physics engine can tackle any sort of technical effect the creator has the skill to create. In this series, Randy Gaul provides a solid introduction on how to create a custom physics engine entirely from scratch.

 

 

 

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