via Qt blog:
“I’m happy that with Qt 5.8.0 we’ll have Qt Speech added as a new tech preview module. It took a while to get it in shape since the poor thing sometimes did not get the attention it deserved. We had trouble with some Android builds before that backend received proper care. Luckily there’s always the great Qt community to help out.
What’s in the package? Text to speech, that’s about it. The module is rather small, it abstracts away different platform backends to let you (or rather your apps) say smart things. In the screen shot you see that speech dispatcher on Linux does not care much about gender, that’s platform dependent and we do our best to give you access to the different voices and information about them.”
For more details, follow this link.
The code for this tutorial is on GitHub: https://github.com/sol-prog/threads.
Perhaps one of the biggest change to the language is the addition of multithreading support. Before C++11, it was possible to target multicore computers using OS facilities (pthreads on Unix like systems) or libraries like OpenMP and MPI.
This tutorial is meant to get you started with C++11 threads and not to be an exhaustive reference of the standard.
Let’s say you wanted to create a sweet bouncing cube, like this:
You might use a 3D framework such as OpenGL or Metal. That involves writing one or more vertex shaders to transform your 3D objects, and one or more fragment shaders to draw these transformed objects on the screen.
The framework then takes these shaders and your 3D data, performs some magic, and paints everything in glorious 32-bit color.
But what exactly is that magic that OpenGL and Metal do behind the scenes?
Unreal Engine 4 is a collection of game development tools capable of producing everything from 2D mobile games to AAA console titles. It is the engine behind titles such as ARK: Survival Evolved, Tekken 7 and Kingdom Hearts III.
Developing in Unreal Engine 4 is very simple for beginners. Using the Blueprints Visual Scripting system, you can create entire games without writing a single line of code! Combined with an easy-to-use interface, you can quickly get a prototype up and running.
This Unreal Engine 4 tutorial is focused on helping beginners get started. Here are the key points that this tutorial will cover:
- Installing the engine
- Importing assets
- Creating materials
- Using Blueprints to create objects with basic functionality
To learn these, you will create a spinning turntable that displays a banana.
Last year the guys at Unity launched on their blog a series of technical articles on WebGL. They are now back with a new article, showing how to reuse existing C / C++ such as graphic effect written in OpenGL ES code in a webpage, using Unity WebGL.
For the article, follow this link.
From the Unreal Engine blog:
“Running over 48 hours from January 20 – 22, the Global Game Jam will bring developers across the world together to build games. Last year, the event had grown to over 630 sites in 93 countries with over 30,000 jammers, and this year seems set to build on that!
As proud sponsors of the event again this year, we want all of the UE4 developers taking part to be able to get the most out of the engine. In light of this, we asked Mathew Wadstein (well known for his YouTube training videos) to come up with a tips and tricks series. Mathew has created a massive, 27 video, UE4 game jam series to help those participating in the GGJ be more successful with their UE4 games.
This series has many helpful videos including:
- Quickly building a menu
- Cooking and packaging
- Audio tips
- Materials and HUDs
- How to use all of our templates
- Much, much more!”
Epic Games has published on their forum the list of improvements available for Unreal Engine 1.15. A Preview of the upcoming 4.15 release is available now on the Launcher and Github.
This list provides a brief summary of updates in this Preview which may benefit from additional testing. Full release notes will be made available with the final 4.15 release. We may not be able to provide additional information about updates at this time.