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Unity Connect Open Beta: join the first talent marketplace dedicated to unity creators

November 7, 2016 in Game Engines, News, Unity by admin

unityLogovia unity blog: When Andrew joined the Open Beta of Unity Connect and posted his Task, he wasn’t expecting to get a response within 20 minutes… but that’s exactly what happened.

Tasks, a sort of “micro-job,” are a way for developers to connect with people who have skills to help them overcome roadblocks and keep their project moving toward the finish line. If you need help getting something done, you can post a Task on Unity Connect to broadcast a call for help. On the flip side, you can leverage your strengths to respond to Task posts and earn some extra income by helping others.

Being part of this new community doesn’t just benefit those who are looking for help. It also allows you to showcase your work and highlight your individual skills. You can build your visibility and reputation in the industry, engage with other creators, and even find creative inspiration. And, being present means you can be found by recruiters who are looking for Unity talent to fill their open positions — over 250 companies, ranging from small shops to large companies like Zynga, have already joined Unity Connect and started posting jobs.

If you are a recruiter or hiring manager, you can tap into the Unity Connect talent pool by creating a company page and posting your full-time or part-time jobs. You can also proactively source talent for your open positions using industry- and Unity-specific filters and skill tags. This allows you to zero in on the right people in a focused pool, and saves you the time of searching for needles in the haystacks of general professional networking sites.

Last week, at the Unite LA keynote, we announced the Open Beta of Unity Connect. Before the end of the show, thousands of Unity creators representing the full spectrum of game development skill sets — technical artists, programmers, level designers, VR specialists — had already signed on and started building their presence in the community.

source and more details: here.

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LibGDX game development with android studio – Creating Super Mario Bros

November 3, 2016 in Game Engines, Java, libGDX, Source Code, Tips & Tricks, Tutorial by admin

libgdx-logoA nice Youtube series of 32 videos by Brent Aureli about developing a Super Mario Bros game step by step using LibGDX and Android Studio. The videos include information about setting up libGDX with Android Studio, screens, viewports, aspect ratios, how to create a HUD, creating and rendering tilemaps, Box2D, spritesheeets and texture packer, animations, collisions, sound and music, moving & spawning items, and various other topics.

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Unreal Engine Marketplace Update – October 2016

November 3, 2016 in Game Engines, News, Unreal Engine by admin

unreal-logo-smallFrom the Unreal Engine blog:

The month of October is officially behind us and with it came more treats than tricks for developers looking to find the right fit for their projects. As we’re quickly becoming accustomed to, last month saw a slew of new arrivals inside the Unreal Engine Marketplace that meet a wide variety of developer needs.  Read the rest of this entry →

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