Unreal Editor 4.10.4 Hotfix Released

February 23, 2016 in Unreal Engine by Adrian Marius

unreal-logo-smallThe 4.10.4 Hotfix is now live! It corrects an issue with the previous release (4.10.3), details for both releases are below.

https://forums.unrealengine.com/showthread.php?101050-4-10-4-Hotfix-Released

Android-x86 Open Source Project Announcement

February 22, 2016 in Uncategorized by Adrian Marius

Chih-Wei Huang is glad to announce an official partnership with Jide Technology, the creators of Remix OS, because He believes they can help accelerate us towards achieving our goals.

This partnership is a natural fit since we both strive to make Android PCs a reality. Remix OS seeks to create a familiar experience for Android users in a PC environment, and the Android-x86 Project has laid the foundation for this to happen. Together, Remix OS for PC provides a full Android PC experience.

I value this type of partnership, one in which we can push the boundaries of what is possible for the future of computing and fill a vital void in Android so that you can use it to create content as easily as you consume content.

The Android-x86 Project will continue to be an independent open source project. We will work closely with Jide Technology to push forward Android running on x86 PCs so that the experience and the technology advances together. Jide will also contribute to the x86 community.

I’d also like to take this opportunity to thank all the developers who have ever contributed to the Android-x86 Open Source Project for making this possible.

Chih-Wei Huang

Founder of the Android-x86 Open Source

Partnership with Remix OS

by admin

Using the LPC11xx I2C driver

February 17, 2016 in ARM, C, Code Snippets, Hardware, Microcontroller, Programming, Source Code, Tips & Tricks, Tutorial by admin

arm_cortex_logoShort article on using the I2C driver with LPC11xx for the people who don’t want over the way too complicated sample included with the library and just look for a quick way to get I2C up and running as soon as possible. For accessing the article, follow this link.

by admin

STMicroelectronics Attracts Linux Users to Free Embedded Development on STM32 Microcontrollers

February 11, 2016 in ARM, Hardware, Linux, Microcontroller, News, Programming, STM32 by admin

armvia st.com press release:

STMicroelectronics, a global semiconductor leader serving customers across the spectrum of electronics applications, has extended opportunities to design free of charge with its popular STM32 microcontrollers for Linux system users including professional engineers, academics, and hobbyists.

Most Linux distributions are free, and open-source application software makes the Linux world attractive to technology enthusiasts. Until now, however, most development tools for embedded computing have been available only for Windows® PCs.

The STM32CubeMX configurator and initialization tool and the System Workbench® for STM32, an Integrated Development Environment (IDE) created by Ac6 Tools, supported by the openSTM32.org community, and available at www.st.com/sw4stm32, are now both available to run on Linux OS.

ST’s latest move means Linux users can now start their own embedded projects on STM32 devices, free of charge, without leaving their favorite desktop environment.

“The Linux community is known to attract creative free-thinkers who are adept at sharing ideas and solving challenges efficiently,” said Laurent Desseignes, Microcontroller Ecosystem Marketing Manager, Microcontroller Division, STMicroelectronics. “We are now making it ultra-easy for them to apply their skills to create imaginative new products, leveraging the features and performance of our STM32 family.”

ST’s commitment means users can now benefit from free software for configuring microcontrollers and developing and debugging code, together with manufacturer-supported low-cost evaluation boards, allowing greater focus on product development. Tools installation is very easy and fast, which contrasts with established practice in the Linux world, where users often have to create or adapt their own tools with minimal support.

“Since the launch of the System Workbench for STM32 in early 2015, its popularity has grown both on Windows and Linux platforms,” said Bernard Dautrevaux, Ac6 Tools Chief Technical Officer. “ST’s new tools for Linux both validate and complement our work and the openSTM32 initiative, and we plan to further support ST with major upgrades to System Workbench for STM32 in the future, including the support of OS/X as a development host.”

For the original article and more details, follow this link.

Amazon introduce their own game engine called Lumberyard based on CryEngine, with AWS and Twitch integration

February 10, 2016 in Uncategorized by Adrian Marius

Amazon Lumberyard is a free, cross-platform, 3D game engine for you to create the highest-quality games, connect your games to the vast compute and storage of the AWS Cloud, and engage fans on Twitch.

http://aws.amazon.com/lumberyard/

Lumberyard Story Reel

C++ Qt Programming Playlist

February 5, 2016 in Uncategorized by Adrian Marius

C++ Qt Programming

Substance for Unity 5: Creating PBR textures for environments and characters.

February 4, 2016 in Unity by Adrian Marius

unityLogoIntroduction: This introduction presents the content that will be covered in the Substance for Unity tutorial series, created by Allegorithmic.

The Substance for Unity series will cover using Substance Designer and Substance Painter to create PBR textures for a character and environment assets, and will cover utilizing materials and textures from Substances with Unity’s PBR shader.

The lessons are divided into 3 chapters: understanding PBR and using the PBR Shaders in Unity, using Substance Designer to create a modular substance for a rocky ground material, and using Substance Painter to texture a character and then exporting the necessary image maps to Unity.

 

Multithreading in C++11/14

February 3, 2016 in C++ by Adrian Marius

Here is a series of Multithreading articles in C++11/14

 

http://www.loic-yvonnet.com/articles/tag/multithreading/

Craft is a Minecraft clone for Windows, Mac OS X and Linux

February 3, 2016 in Uncategorized by Adrian Marius

Craft is a Minecraft clone for Windows, Mac OS X and Linux. It is written in just a few thousand lines of C and uses modern OpenGL (shaders). Online multiplayer support is included using a Python-based server.

https://www.michaelfogleman.com/craft/

Rkduck is a Linux kernel v4.x.x Rootkit

February 1, 2016 in Uncategorized by Adrian Marius

http://seclist.us/rkduck-is-a-linux-kernel-v4-x-x-rootkit.html

 

rkduck is a Linux kernel v4.x.x Rootkit.

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