The Intel RealSense SDK is natively implemented in C++, making it easy for developers to access its features from game code also written in C++. This plugin enhances the UE4 developer experience by exposing these same SDK features through Blueprints scripts.
At the time of this writing, the officially supported features of the plugin are the following:
Raw Color and Depth Camera Streaming
3D Face and Object Scanning
Two other features are currently in-progress:
Ultimately, our goal for this plugin is to support each of the Gold features of the Intel RealSense SDK that are applicable to gaming.
For more details and the entire article follow this link.
This Hotfix resolves a few important issues. Feel free to continue the discussion about this release on the 4.10 announcement thread.
Fixed in 4.10.2- CL#2818068
Fixed! UE-23845 Crash when using “Set Key Time” on an animation key in UMG Fixed! UE-24685 Matinee movie recording is broken in 4.10 Fixed! UE-22573 A REINST error occurs in widgets that reference one another Fixed! UE-24115 Cannot launch the editor in DebugGame Editor configuration from Xcode Fixed! UE-24563 Editor should launch launcher silently
Important Note – ‘VisualStudio2015 Update 1’ is not compatible with the UE 4.10.2 release. Please do not update to VisualStudio2015 Update 1 while using UE 4.10.2
Python-for-android now supports Python 3 Android apps! This naturally includes Kivy, but also should work for anything else you can package with python-for-android, such as apps made with PySDL2. Using Python 3 remains experimental for now, it works but doesn’t yet perform all possible optimisations and hasn’t been as widely tested as Python 2. However, there should be no extra application requirements (beyond actually being written for Python 3), and the remaining issues and optimisations are being worked on.
Jacques Kerner presents a series of articles on Gamasutra about water interaction model for boats in video games:
In this series, I present an algorithm for calculating the most important forces acting on a boat in water. The main motivation is to develop a model which captures the major dynamic traits of boats in water, yet avoids resorting to complex and expensive fluid dynamics computation.
I constrain myself to a reasonable performance budget, say less than 1 ms per boat. The model must be robust enough to simulate boats of a wide variety of sizes and shapes evolving in calm to very stormy waters.
The first article in this series will be dealing with hydrostatic forces, but will lay an important foundation for calculating all the other forces involved in this model. The other forces are dynamic forces caused by the motion of the boat relative to the water. They will be the subject of articles to follow.
For the first two articles follow this and this link.
Unreal.hx is a plugin for Unreal Engine 4 that allows you to write code in the Haxe programming language. Haxe is a modern, high-level, type-safe programming language that offers high performance critical for game development.
Haxe compiles directly to C++, for high runtime performance.
Full access to the entire Unreal C++ API – including delegates and lambdas.
Full support for UCLASS creation, subclassing, and Blueprints.
Familiar C/Java-style syntax.
Memory management via garbage collection.
Strict type safety, with a powerful type inference engine.
Many modern features such as lambdas/closures, generics, abstract data types (GADT’s), reflection, metadata, and a powerful macro system for language extension.