GPIO ZERO: A friendly python api for physical computing

November 27, 2015 in Python, Raspberry PI by Adrian Marius

raspberry-NASPhysical computing is one of the most engaging classroom activities, and it’s at the heart of most projects we see in the community. From flashing lights to IoT smart homes, the Pi’s GPIO pins make programming objects in the real world accessible to everybody.


Android Studio 2.0 Preview

November 23, 2015 in Android, News by Adrian Marius

android-logoIntroducing Android Studio 2.0 with Instant Run, dramatically improving your app build and deploy times


Javascript runtime built for UnrealEngine 4

November 23, 2015 in Javascript, Unreal Engine by Adrian Marius

unreal-logo-smallUnreal.js is a plug-in which brings V8-powered Javascript into UnrealEngine4.

by admin

Loading Screens using Level Streaming in Unreal Engine 4

November 22, 2015 in Game Engines, Tips & Tricks, Tutorial, Unreal Engine by admin

unreal-logo-smallNice video introduction about loading screen system with menus using Level Streaming in Unreal Engine 4.

by admin

Using The Gamepad API In Web Games

November 22, 2015 in Code Snippets, Tips & Tricks, Tutorial by admin

html5Source: here
The Gamepad API is a relatively new piece of technology that allows us to access the state of connected gamepads using JavaScript, which is great news for HTML5 game developers.

A lot of game genres, such as racing and platform fighting games, rely on a gamepad rather than a keyboard and mouse for the best experience. This means these games can now be played on the web with the same gamepads that are used for consoles.

This link provides a nice article about how to use the Gamepad API in games.

Unity3d 5.2 build for linux is out

November 20, 2015 in Linux, Unity by Adrian Marius

unreal-logo-smallBuild #2015101801 is released for Linux

Official Installer for 64-bit Ubuntu Linux:

Unsupported Installer for Other 64-bit Distributions:

Release Notes

  • Update to Unity 5.2.2f1
  • Avoid crash when creating input context fails at startup
  • Make WebGL build output directory layout match the one generated on other platforms
  • Don’t leak file handles when communicating with external processes (e.g. audio importer)
  • Known issue: There’s a small regression in cursor offset handling in the game view

Introduction To Unity: Particle Systems

November 20, 2015 in Tutorial, Unity by Adrian Marius

unreal-logo-smallParticles effects are like salt; just a small amount can add extra “pizzazz” to whatever you’re cooking up. Modern games that don’t use particle effects in some manner feel can quite bland.

Particles also add authenticity to scenes. They can be the foundation of a roaring campfire, or the luminous effects of a wizard’s spells. They can also be used to create smoke, dust, explosions, and even rainbow puke! :]

In essence, particles are small, simple images or meshes that are emitted and then manipulated by a particle system during their lifetime.

Back in the old days, you needed to know the black arts of graphics programming to make even a wisp of smoke. Thankfully, Unity makes creating particle systems quite simple. Unity uses a powerful, modular built-in particle system named Shuriken, which is quite easy to learn but also lets you create complex effects – once you get to know it.

In this tutorial you’ll learn the following:

  • How to add a new particle system in Unity.
  • What the most commonly used particle system modules do and how to use them.



Make particle effects like these!

by admin

SDKBOX – version 1.4.1 released

November 16, 2015 in News by admin

sdkboxSDKBOX is now fully launched and is a platform that provides a smooth integration of third party SDK services with games developed with industry-renowned Cocos2d-x game engine. SDKBOX has become very popular in just 6 months since the first release. We aren’t slowing down.

1.4.1 Release Notes


  • Automatic installation script help you setup SDKBOX in a flash
  • Update Vungle android SDK to 3.3.3
  • Update Appodeal to support rewarded video
  • Update Tune SDK
  • Fix Facebook invite app link documentation
  • Installer will no longer modify OS X projects
  • Fix Chartboost isAvailable() functions
  • Fix Android proguard settings

To find out more and download the update visit the SDKBOX website.

by admin

Cocos2D-x v3.9 released

November 16, 2015 in C++, Cocos2d-x, Game Engines, Programming Languages by admin

cocos2dx-logoThis release serves as a maintenance release, focusing on stability, bug fixes and completing API’s. Enhancements to 2D, 3D, Physics and a new JS and LUA scripting component! It is recommended to upgrade if your circumstances allow it.

Join to the conversation and provide feedback on the forums. If you wish to contribute, please head on over to their GitHub repo.

Source here

by admin

Increasing size of combo box popup in Java

November 7, 2015 in Java, Programming, Programming Languages, Source Code, Tips & Tricks by admin

java-small-logoRecently I had a strange issue: how to increase the size of JComboBox popup without increasing the size of JComboBox itself, specifically displaying during selection options which are longer than the combo box itself. After various unsuccessful approaches, I’ve found a neat solution posted by Rob Camick in 2010 on Java Tips Webbog, in form of a class which acts as a PopupMenuListerner. This class itself allows even more functionalities than I hoped for, and also works neatly in java 8’s Swing. This is how a JComboBox with resized popup would look like:

For a longer description and the class’s usage and source code, follow the original article here.

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