Unity Patch release 4.6.8p1 is live
August 31, 2015 in News, Programming by admin
via unity3d.com:
Improvements:
- Asset Store: Added progress bar while decrypting downloaded Asset Store packages.
Fixes
- (676381) – AI: Fixed crash when navmesh polygon count exceeds internal maximum.
- (661775) – AI: Fixed occasional crash on selecting a NavMeshAgent in editor while Navigation window is open.
- (715965) – iOS/IL2CPP: Fixed assert on socket error.
- (none) – Android: Fixed an issue where textures didn’t load properly on Tegra devices.
- (721346) – Android: Fixed status bar not shown and touch offset when status bar was not hidden.
- (704016) – Editor: Made sure blendShapes normals were not imported if None was set in Import Setting.
- (689461) – iOS/IL2CPP: Added support for access default parameter values via reflection.
- (717904) – iOS/IL2CPP: Now allow a cast of T[] to IList (where BaseT is a base class of T) to work correctly.
- (714759) – iOS/IL2CPP: Allow WebRequest to work with IPv6 addresses.
- (705898) – iOS/IL2CPP: Corrected a code generation error with the JsonFX library with the error message: “not implemented on non-abstract class”.
- (719084) – iOS/IL2CPP: Corrected an error in the negation of a float converted from an unsigned integer.
- (712553) – iOS/IL2CPP: Fixed error when using 64-bit Interlocked operations on 32-bit devices.
- (716138) – iOS/IL2CPP: Fixed pinning of structures with ExplicitLayout.
- (721435) – iOS/IL2CPP: Fixed reading pointers with multiple levels of indirection.
- (718696) – iOS/IL2CPP: Fixed unsafe pointer to struct assignment.
- (700792) – iOS/IL2CPP: Implemented the correct rounding behavior (banker’s rounding) for the Math.Round method.
- (none) – iOS: Fixed crash while building iOS project on El Capitan.
- (none) – UI: Fixed API breaking change where GetMousePointerEventData required a parameter.
- (717935) – Windows Store Apps: Fixed audio on Windows 10.
For download, follow this link.