In this article, we will be adding directional lights, spotlights, and allowing for multiple lights instead of just one. This is the final article on lighting – at least for a while.
The specification and drivers for Vulkan, Khronos’ next generation graphics API, are expected to be released later this year. However, we can get a head start on learning how this new API will work by learning from the project that it evolved from: Mantle.
Slides Here: http://nickdesaulniers.github.io/RawWebGL/#/