Modern OpenGL 08 – Even More Lighting: Directional Lights, Spotlights, & Multiple Lights

April 30, 2015 in OpenGL by Adrian Marius

In this article, we will be adding directional lights, spotlights, and allowing for multiple lights instead of just one. This is the final article on lighting – at least for a while.

Implementing Hello Triangle in Mantle

April 19, 2015 in Uncategorized by Adrian Marius

mantle-powered-by-amdThe specification and drivers for Vulkan, Khronos’ next generation graphics API, are expected to be released later this year. However, we can get a head start on learning how this new API will work by learning from the project that it evolved from: Mantle.

 

https://medium.com/@Overv/implementing-hello-triangle-in-mantle-4302450fbcd2

Nick Desaulniers – Raw WebGL

April 19, 2015 in OpenGL, Uncategorized by Adrian Marius

New web developers have trouble distinguishing jQuery from JavaScript. We frequently point developers to three.js for doing 3D on the web, but what is raw WebGL and what tools do we have for debugging 3D web applications?

Slides Here: http://nickdesaulniers.github.io/RawWebGL/#/

 

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