Fun series of videos on the evolution of graphics in games

December 19, 2014 in Uncategorized by Adrian Marius

From naïve origins to the rise of cinematic realism: an account of graphical milestones in video games.

 

Reflections about ODROID-C1: Another Raspberry Pi Killer?

December 11, 2014 in Android, Linux, Raspberry PI by Adrian Marius

imagesNews via José Cerrejón Glez

I don’t comment usually anything regarding Raspberry PI direct competitors, but this has especially caught my attention due their price: $35. Want to know why I bought one?…

Its features are:

  • Amlogic ARMCortex-A5(ARMv7) 1.5Ghz quad core CPUs
  • Mali-450 MP2 GPU (OpenGL ES 2.0/1.1 for Linux and Android, no OpenCL)
  • VPU for hardware video decoder
  • Power Supply – 5V/2A DC input (2.5/0.8mm barrel). Typical power consumption: 0.5A @ 5V, up to 2A @ 5V with several USB peripherals.
  • 1Gbyte DDR3 SDRAM
  • Gigabit Ethernet
  • SPI, I2C, UART, ADC & GPIO with 40 pin
  • eMMC4.5 HS200 Flash Storage slot / UHS-1 SDR50 MicroSD Card slot
  • USB 2.0 Host x 4, USB OTG x 1
  • IR port
  • Ubuntu 14.04 & Android KitKat 4.4

 

by admin

Native Android style in Qt 5.4

December 6, 2014 in C++, News, Programming, Qt by admin

qtvia blog.qt.digia.com:

As you might have heard, the upcoming Qt 5.4 release delivers a new Android style. This blog post explains what it means in practice for different types of Qt applications.

Qt Widgets

Earlier it has been possible to get native looks for Qt Widgets applications on Android with the help of Ministro, a system wide Qt libraries installer/provider for Android. In Qt 5.4, selected parts of Ministro source code have been incorporated into the Android platform plugin of Qt. This makes it possible for Qt applications to look native without Ministro, even though applications wishing to use services provided by Ministro will continue to do so. In other words, Qt Widgets applications will look native regardless of the deployment method; system wide or bundled Qt libraries. Read the rest of this entry →

by admin

DukTape – an embeddable Javascript engine

December 5, 2014 in Javascript, Programming by admin

JavascriptDuktape is an embeddable Javascript engine, with a focus on portability and compact footprint. It is easy to integrate into a C/C++ project: add duktape.c and duktape.h to your build, and use the Duktape API to call Ecmascript functions from C code and vice versa. Read the rest of this entry →

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