Remaking the basics series for the newest version of the unreal engine, since some of the code is now outdated/deprecated.
This release brings hundreds of updates for Unreal Engine 4, including 145 improvements submitted by the community of Unreal Engine developers on GitHub
The Blender Foundation and online developer community are proud to present Blender 2.78, released September 30th 2016! This release aims to be a very stable one, so that developers can focus better on Blender 2.8 work. Here are some of the highlights:
For the original post and download, go here.
Cocos2d-x v3.13.1 is out!
This is a big release and highlights the following:
▪ `Label` color was broken
▪ applications will crash in debug mode if you don’t specify a design resolution
▪ may crash if coming from background by clicking application icon on Android
▪ `AudioEngine`: could not play audio if the audio lies outside APK. Also `AudioEngine::stop()` will trigger finish callback on Android.
▪ applications would crash if using `SimpleAudioEngine` or the new `AudioEngine` if playing audio on Android 2.3.x
Read the full release notes.
Cocos Creator 1.2.2 released!
Cocos Creator is a complete environment for game development tools and workflow, including a game engine (based on Cocos2d-x), resource management, scene editing, animation, physics editor, game preview, debug and publish one project to multiple platforms.
At Google I/O 2016, Google announced that Google Play would be launching on Chromebooks. As an Android developer, your apps will soon be compatible with Chromebooks. Here’s how you can improve the Chromebook experience for your Android apps:
Cocos2d-x v3.12 is out. This is a big release and highlights the following:
This release brings bug fixes and API maintenance, as well as:
* fixed Android performance issues
* add experimental VR support
* add Tizen support
* Web engine performance improved in WebGL mode
* support obb extension on Android
A detailed list of changes, improvements and fixes can be found here.
One of the issues I had these days was installing an Primefaces application in Glassfish application server running in a container with no external IP address and configuring a nginx front-end for it. While making the two servers work together is just a matter of right configuration files, issues start to pile up when we want to have the context path removed from the nginx. Tried couple of approaches, using URL rewrite, proxy pass, etc, but in the end all of them ended up with links and resource files (ex. CSS files for the themes) not being found. Eventually after many tries ended up with this solution, which (so far) seems to work without any issue. Read the rest of this entry →
This last reason is the operating reason for this post since we’ll be focusing on Android. If you examine the tensorflow repo on GitHub, you’ll find a little tensorflow/examples/android directory. I’ll try to shed some light on the Android TensorFlow example and some of the things going on under the hood.
The nightly builds for Android x86 (Marshmallow) are back for a while now and it seems they’re working as expected.
The bootable ISOs can be downloaded from this link for both 32bit and 64bit architectures. The build is made each night, freshly from the repository and unless the build fails, the ISO-s are updated.
It should boot either from USB or any other media. The page contains information about how to test it.